Mood. Funny and charming, short but sweet. My only possible complaint is that finding the last few ingredients can be a bit frustrating- But then again, that is part of quarantine cooking, so I'm not sure I can really call realism a bad thing. The transitions between rooms can be awkward (going to the side sends you back to the last room), but as far as I'm aware that's an issue with Bitsy itself.
This game has no reason to be fun, yet it is. Exploring this little area. I don't know what makes it have this joy to it. I try to point out three good things in games, and three bad things.
The first good thing, is that as said before, it finds a way to be addicting and fun when it shouldn't. That is truly hard. A bad thing is that the movement is immersion breaking (I still can't believe I got immersed in this). The movement feels jerky, and holding down the key pauses the movement, then starts it again (probably a bug in what you are using to make it).
Good thing 2, love the exploring and the areas. There is something cute about how everything is interactable. That is cool. Bad thing: the color pallete makes it hard to see what is what. 1 more color might help.
Good thing 3, the transition from indoors to outdoors is awesome, epscially the color change. Bad thing (more of a lack of a ton of detail) if you could move in the transitions it would make it better.
Good thing 4 (no bad thing to go with it) you chose the music to go perfectly with it. Either you got super lucky, or you based your color pallete off the music.
The game was made on Bitsy which has some limitations with the movement and colors (3 per page). I see how it could be improved maybe creating it on a different platform so all of the details could be manipulated. It's one of my first game designs and I hope to keep making more simple things like this.
Ok, I thought you were using a different (but similar) platform. I forgot its name. I did some looking into bitsy. Yeah, that is a really cool game with the limitations. I still can't pin why it is so fun.
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Mood. Funny and charming, short but sweet. My only possible complaint is that finding the last few ingredients can be a bit frustrating- But then again, that is part of quarantine cooking, so I'm not sure I can really call realism a bad thing. The transitions between rooms can be awkward (going to the side sends you back to the last room), but as far as I'm aware that's an issue with Bitsy itself.
This game has no reason to be fun, yet it is. Exploring this little area. I don't know what makes it have this joy to it. I try to point out three good things in games, and three bad things.
The first good thing, is that as said before, it finds a way to be addicting and fun when it shouldn't. That is truly hard. A bad thing is that the movement is immersion breaking (I still can't believe I got immersed in this). The movement feels jerky, and holding down the key pauses the movement, then starts it again (probably a bug in what you are using to make it).
Good thing 2, love the exploring and the areas. There is something cute about how everything is interactable. That is cool. Bad thing: the color pallete makes it hard to see what is what. 1 more color might help.
Good thing 3, the transition from indoors to outdoors is awesome, epscially the color change. Bad thing (more of a lack of a ton of detail) if you could move in the transitions it would make it better.
Good thing 4 (no bad thing to go with it) you chose the music to go perfectly with it. Either you got super lucky, or you based your color pallete off the music.
Hello, thank you for your feedback!
The game was made on Bitsy which has some limitations with the movement and colors (3 per page). I see how it could be improved maybe creating it on a different platform so all of the details could be manipulated. It's one of my first game designs and I hope to keep making more simple things like this.
I'm glad you enjoyed it!
Ok, I thought you were using a different (but similar) platform. I forgot its name. I did some looking into bitsy. Yeah, that is a really cool game with the limitations. I still can't pin why it is so fun.